Friday, June 13, 2014

UAS Ground Control Station

This week was an interesting dive into the world of Ground Control Stations (GCS) I did a bit of research and found a site listing some popular GCSs, while reading through them I stumbled on Raytheon Company's Common Ground Control Station, and it really sparked my interest. Now I know the unit has been out for awhile but developments are still apparently being made and the product tweaked. Below is my quick review and analysis of the CGCS:

Ground control stations (GCS) are constantly being evolved. As technology and methodology in the UAS field progresses, the capabilities are being tested and boundaries governing what a system can or can’t do are being pushed. To that end the Raytheon Company has created a unique GCS known as the Common Ground Control System (CGCS) that leverages the hand-eye coordination and learning curves found in video game development to build a GCS that is more intuitive and that lessens the time needed in training. The intent is to adhere to the NATO STANAG 4586 standard and create a "universal" GCS.
Through its use of a first person perspective, the CGCS, "...immerses the pilots or the operators in the system and helps them project their minds into the battle space. They actually feel like they are riding on the UAV.” according to Mark Bigham of Raytheon Intelligence and Information Systems (Defense Industry Daily, 2014). Raytheon's CGCS allows use of multiple UAV types, and aims to reduce losses and errors through its integrated system with customizable configurations and human factor ergonomic considerations such as pilot/operators being able to stand or sit and multi-function control (Raytheon Company, 2014).
Running common core UAS U2 software, the CGCS is the sole system providing U.S. government administration rights to the source code and interfaces. According to Raytheon Company, "The government has the source code to the UAS framework, owns the open, documented interfaces and makes them readily available for vendors to adapt and compete to provide the latest innovative ideas and applications." (Raytheon, 2014). According to the company, the CGCS provides three benefits:
-      - Flexibility to scale the ground station from large headquarters implementations all the way down to handheld‑phone‑size controllers.
-       -Allows unmanned systems management functions and information to be distributed across the total enterprise.
-       -Open, common, nonproprietary architecture minimizes life‑cycle costs, simplifies configuration management, and reduces training time and costs.
It is in these all these claims that certain human factors question can arise. A primary factor behind the CGCS is the cockpit view for ground pilots. While this is certainly an improvement, the issues in lens angle still exist and can create issues in airspace situational awareness. Certainly this is found in manned flight as well, but in the case of manned flight it is limited to peripheral vision - for the most part. In UASs there is currently limited field of view, leaving operators to rely on GPS locating to try and determine proximity to other aircraft, a not always successful approach. To combat this, the CGCS is certainly heading in the right direction, which is, increasing the display area as shown on their website where operators use 3 monitors to broaden their viewpoint.
Secondly, the CGCS claims to reduce manpower requirements by 20% (Defense Update, 2014). But as necessary crew shrinks, the cognitive load on pilot/operators increase with more information coming their way, and more responsibility being placed on them. Again, manned pilots undergo many sensory inputs at a time, however they are often split between the HUD/equipment, and their own sensory perceptions. In the case of the UAS pilot there is no such benefit of being "there" in the aircraft to use natural occurring inputs to aid in decisions. They are left to only digital inputs presented to them on screen. One technique to aid in the sensory overload of operators, is to keep operating times to a minimum, meaning more pilot scheduling turnaround time. Working in short "bursts" alternating shifts can keep minds fresh and focused on all the information being streamed their way. Additionally, I believe that adding more than visual cues would help in operations. Incorporating sensors linked to gyro outputs in equipment much like a simulator, one could give the ground pilots more of the sensation a traditional manned pilot would feel, and increase focus as the interface then becomes more "real". This approach is used when designing equipment, the goal of which is to keep the user focused and fend off boredom and keep thoughts from drifting from the task at hand.
            The CGCS is a revolutionary design that has caught the attention of the UAS community and government agencies. The developments the system introduces will help mitigate certain human factor issues presently found in traditional proprietary GCSs. The unique training methods and intuitive controls and interface, make the CGCS a candidate for more user-friendly GCSs. While there are still factors to be aware of, the CGCS is not a solve-all solution, however, the technology and capabilities it introduces will benefit the operators looking to improve human-machine interface and better conduct UAS operations.





References:
Raytheon Company (2014). Common Ground Control System (CGCS) (2014). Retrieved from:
http://www.raytheon.com/capabilities/products/cgcs/

Defense Industry Daily (2014). It’s Better to Share: Breaking Down UAV GCS Barriers (2011).
Retrieved from: http://www.defenseindustrydaily.com/uav-ground-control-solutions-06175/

Defense Update Magazine (2014). Raytheon Offers More Efficient Ground Control for the

Predator. Retrieved from: http://defense-update.com/products/c/cgcs.html#more

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